Monday, May 25, 2009

Legendary Gargants for Warhammer Fantasy II

Hello.



The next unit to be done for Legendary Battles is for the Dwarves.

Flying plataform (Balloon of Doom)

The flying Plataform was designed first by Malakais Makaison. It was built once but the attempt to make it fly killed 30 of the best engineers and caused a disaster, causing Malakai to become a slayer. It was never built again as it was considered the desvariations of a lost mind. When the Conclave of light was called by Karl Franz to confront the menace of the north from the forces of Archaon, Thorgrim Grudgebearer allowed a group of experienced engineers to study the plans for this monster and even attempt to build it.

Malakai Makaison was on his path to destroy the forces of chaos with the army of slayers, therefore, no help could be had from him, but engineers from the guild of engineers in Nuln. Together, the dwarves and humans where able to correct the mistakes first made, that Malakai Makaison was never able to correct as he regretated the creation of this invention. The main errors where corrected and help form a few runesmiths where made that allowed the plataform to be lighter and stronger. The main change was something that went against all dwarven tradition. Instead of making the structure of all metal, it was built using mostly wood. At first the dwarf engineers where reluctant to take this path, but the human engineers where able to convince them that this was neccessary to allow the plataform to rise.

Two weeks before the Forces of Archaon reached Middenheim the plataform was ready for operation and the firs test was made with great success. Inmmediatly, the plataform began its voyage toward Middenheim reaching its destiny one day after Archaon was defeated by Grimgor. The plataform was the used to drive the remaining forces of chaos out of the empire, and was seen as a prove for the realm of men and dwarves that the war was finnaly won, as the incredible power of this war machine has no comparition in the old world.

Most engineers still see this construction as somewhat inreliable and unortodox, therefore it is only used under extreme circumstances and only a dwarf or a desperate one will ever consider using it again.

Rules.

The Flying plataform counst as a rare choice and a hero choice.

It costs 640+ units and warmachines.

It has a crew of 10 engineers, 3 master engineers and one High master engineer.

It may have up to 4 warmachines (bought sepparetly) and up to 20 more dwarves divided in up to 2 units (this can be dwarf warriors, logbreads, quarrellers, handguners, rangers, or slayers) they can't wear heavy armor or shields, as they will be too heavy to ride in the Plataform.

Stat line: Flying Plataform.

Movement: Special Flight.

Thoughnes: 7

Wounds: 10

Armor Save: 1+

High master engineer:

M Ws Bs S T W I A Ld

3 5 5 4 5 3 3 3 10

Equipment:

The engineers have handguns and hand weapons. The master engineers and high master engineers have repeater handguns (range 24", x3 multiple shoots, superior technology). Everybody has light armor.

The high master engineer may have a runic handgun, which is a handgun with runes. He can have up to 100 points in runic items. Normal runes for items apply for the handgun, except that its effect will only count for shooting and not in CC. The runic handgun has a range of 30".

Master engineers can swap their repeater handguns for Long rifles of hochland (traded from the empire guild of engineers) at no cost.

Special rules:

Large Target, Terror, Special Flight, Plataform, Runic construction, Smoke launchers, landing Gears, engineering achivment.

Large Target: The flying plataform is huge, but it is hoovering over the battle field, therefore, the rules for large target apply instead of the rules for huge targets.

Terror: the Flying plataform inspires terror and Awe over the enemy troops.

Special Flight: The plataform moves as a flyer unit with some exceptions. The Plataform will never voluntarly touch the ground, therefore it cannot be attacked by land troops. To attack the Flying plataform, the enemy must have range weapons that have a range of over 12" (13" or more), and will substract 1d6 from its range to attempt to shoot at it.

Warmachines attempting to attack the Plataform must roll a direct hit on it in order to actually damage it (no partial hits). Armachines using a template must hit with the middle of the template in order to damge the plataform.

Units with the fly rule can charge the plataform as normal, but will count as charging a defended obstacle and will always attack last (if they have the ASF they will cancel each other and will hit in initiative order).

After CC is resolved, the flying attacking unit must pass a Thoughness test (flying mount will do the test) in order to continue in combat against the plataform, as it is harder for them to fly and attack at the same time. If the test is failed the flying attacker will have to go down to the ground and the combat will be broken (the plataform and the attacker count as being free from combat).

In addition, in a turn that the plataform doesn't move or is in CC, during the movement phase in the remaining moves section, the flying plataform (and its attacker) will move 2d6" in a random direction. If this movement will bring the plataform out of the battle field, the plataform stops at the border of the table.

Plataform: The flying plataform counts as static for the purposes of shooting.

Units in the plataform will ad 6" to the range of their weapons. Every miniature in the plataform can shoot in 360ยบ around it, but memebers of the same unit must shoot to the same targets.

Each engineer and master engineer can help a war machine crew or use their own weapons. They will provide the normal benefits to the warmachines in the plataform.

The plataform provides a 1+ armor save to the units in it against shooting and a +2 armor save in CC (this goes in addition to light armor for a 4+ save in CC).

Shooting against a unit or a warmachine inside the plataform will be randomized. Roll a die for each hit. on a 1-3, the shoot hits the Plataform, on a 4+ the shoot hits the intended target, on a 6+ the shoot hits a random engineer. The Master engineers and high masters engineers will never be hit by shooting (but they can be targeted by magic) as they are protected inside the plataform (but are not that well protected against magic users).

In Combat, up to 10 models can attack from both sides (each player chosses his or her attackers). Mounts and riders count as different models for this purposes.

Runic Construction: The flying plataform and any models in it have a ward save of 5+ against non magical attacks and has magic resistance of 2.



Smoke launchers: During the shooting phase, one engineer in the plataform can activate the smoke launchers instead of shooting his normal weapons. Until the beggining of the next friendly shooting phase every unit 6" from the Plataform will have a -1 to hit in shoooting and in CC (including those in the plataform). In addition, the plataform cannot be targeted by shoots of strenght 4 or under and cannot be charged.

Landing gears: When the plataform gets reduced to 1 wound the engineers may attempt it to land safely or manage to remain in the air.
Roll a die on a 6+ the Plataform continues to fly and nothing will change.
on a 4+ the plataform lands safely, and will count as a 4 story building for all purposes of combat and shooting. The warmachines will only be able to shoot to targets they can see from their positions in the plataform (as it cannot turn to face other way) and they will count as having earthworks.
On a 1-3 roll the plataform will crash. Every unit and warmachine (count all the engineers as one unit) will receive 2d6 strenght 5 hits with no armor save. The Plataform will count as dificult terrain and the units will use a whole turn to reform and recover form the crash. Their next movement phase they wont be able to do anything else. The plataform counts as a casualty
If the plataform is reduced to 0 (cero) wounds the engineer struggle to land. on a 6+, the plataform will land safely, o a 1-5, the plataform will crash.

If the plataform has safely landed in the ground with one wound, it can still be reduced to 0, but it wont affect the units inside of ti (unless it is destroyed by a legendary gargant)

Engineering Achivment: Each turn 3 engineers must forfeit any other action in order to control the plataform. This can be engineers, master engineers or the high master engineer. If the high master engineer controls the Ballon of Doom, then it can move 26" total and all the weapons will have +1 to hit for the subsecuent shooting phase (as he is a more skilled driver and can manage to drive safer and be better possitioned to shoot the enemy).

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