Monday, May 25, 2009

Legendary Gargants for Warhammer Fantasy III

Hello. Following the Super heavy creation and bring to you the third legendary Gargant, this time for vampires.

Ancient undead monstruosity.

The legends tell the story of Aborash, the first one of the Blood Dragon order of vampires. When the vampire kingdom of neharaka fell, he cursed his brothers and took a few vampires with him to the exhile. The thought martial skill was the mean to finnally clam the thirst for blood he had. Eventually, in the top of a volcano he found a ancient red dragon, with whom eh fought for an entire night, and killed, drinking his blood and calming his thirst once and for all.

Since this day the mountains around this volcano in the middle of the world edge mountains has been hounted by the monsters known as the Undead monstruosities. The legend says that this undead monsters are the result of huge animals being eaten by a mighty vampire creature that lives in the area. Few oficial record have been made of this monsters, but the testimony of many cultures and tribes holds some truth in the middle of the legends.

The first time a monster of this charactheristics was seen by an empire scholar was in the year 1116 after the skaven had assasinated the emperor and claimed control over the empire. The rat hordes attempted to attack sylvania, but the necromancer Van Hel rised a huge army to stop them. The empire capitan Helmer Hirdenborg claims to have been following the advances of the skaven, in order to coordinate an attack, and speaks of a huge monster rised by necromancy that broke into the lines of rats casing them to scatter. His tale is somewhat unreliable as, he was never able to recover sanity after the horrors he witnessed, and as many others who claim watching this monsters, he could never speak of something else, other than the ancient undead monstruosity.

Rules:
The Anciente undead monstruosity counts as a rare choice.
Its cost is .....
It is a single model and works exactly as a monster.

Stat line.
M: 8 WS:5 Bs: 1 S: 8 T: 7 W: 7 I: 4 A:6 Ld: 6

Eequipment:
The Ancient undead monstruosity has talons, they provide +1 St on the charge (impale)

Unit strenght 10

Special rules:
Terror, Huge Target, Undead, Regeneration, Hatred, bestial fury, Zombifying attacks, Vampiric nature.

Terror: The ancient undead monstruosity causes terror on the sight.

Huge Target: The monster is so big it follows the rules for huge targets.

Undead: The monster follows all the rules for undead troops.

Regeneration: The monster has survived for thousands of years due to the hability to regenerate its own flesh with the one taken from animals or other creatures it kills. It has the regeneration special rule.

Hatred: the Ancient undead monstruosity hates all enemies.

Bestial fury: enemy units don't get flank or rear bonus againts the ancient undead monstruosity.

Zombifying attacks: at the end of the combat phase each wound caused by the ancient undead monstruosity will generate 1d3 zombies. This represent the limbs and corpses rising to life after touched by the ever flowing goo and blood from the corpse of the undead monstruosity. The zombies must be placed in Base to Base contact with Ancient undead monstruosity and units in combat with it. Normal rules for new units of zombies apply.
Because this is done after combat has been resolved and units have broken or pass their break tests the newly rised zombies wont provide any Combat resolution points or recieve any wounds from combat resolution.
If a unit of zombies is already in combat with the same unit (or units) the Ancient is fighting then the zombies should be placed in this unit (if more of one unit is elegible, the owner of the undead monstruosity will chose where to put the zombies)

Vampiric nature: it is believed that the original Ancient Undead Monstruosity is the dragon killed by Abhorash. It counts as a vampire and uses all the normal rules in the Vampire counts rule book for vampires.
In addition, each wound caused by the Ancient undead monstruosity will cause it to heal one wound on a dice roll of 4+.

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