Monday, May 25, 2009

Legendary Gargants for Warhammer Fantasy

Hello readers.

This will be the first batch of legendary gargants, which are super heavy units to be used in warhammer fantasy legendary battles. The rules for using them with normal units are described in the previous post. Here I present only the special rules for the particular units.

The imperial Altar of Judgment

The altar of judgment is a giant mechanized construction imbeded with the power of faith in sigmar. It was created by 7 priests of sigmar in the year 2000 just after the two tailed comet destroyed the city of Mordheim. The leader of this group of priests was convinced that Sigmar had shown his judgment over those with a corrupted faith. As a result, they creat a mechanized weapon that will meassure the faith of those around it. If they are found unworthy they will recieve the punishment they deserve, but if they are found to have a genuine faith in Sigmar, the Altar will then grant them protection and the power if the man God.

Soon after the creation of this monstruosity it was ussed against the vampire Countess Emmanuelle in the year 2010. Most of those around the Altar of Judgment where found unworthy are the priests executed judgment over their own troops before smithing the undead hordes. But when the priests decided to execute the judgment of sigmar over the undead hordes the true power of the altar was unleashed. The charge of the warmachine and the cnojoined power of the faith of the cleregy caused thousands of undead troops to burst into flames. Soon, the mangled empire army found a new source of power and they faith rised, therefore, the true power if the altar was unleashed. Collections of testimony of the present vary, but everybody who told the story said Sigmars power was present in the Altar, and that his judgment is inmmense.

Most generals are still unwilling to unleash this kind of power, as the Altar sometimes purifies their own army before destroying the enemy, and it has only been used under extreme circumstances and by the most fanatic and crazed priests.

Rules:

The Altar of judgment counts as a rare choice. Its cost is .... 630 plus priests.
A crew of up to 7 priest can ride the Altar of Judgment, one of them can be an Archelector.
One priest should be selected as the leader of the Order, if an archelector is present, he must be the leaderof the order.
Luthor huss can change his Horse and ride the Altar for free, and if he is present and no Archelector is in there, Luthor must be the leader of the order.
Each priest is bought sepparatly.
The Altar of Judgment also has 6 acolites, they are the ones driving the mechanism in order to move the Altar and help the priests in their rituals

Altar of judgment stats.
Movement: 7
Strenght: 7
Toughness: 8
Wounds: 8
Attacks: Special.
Armor Save: 2+
Ward Save: 4+

Acolites:
M WS BS S T W I A Ld
4 4 3 3 3 1 4 1 7

Equipment:
The acolites operate the special weapons of the altar. The priests use long weapons that allow them to reach the enemy under the altar. Their weapons count as spears used by cavalry and allows them to attack the enemy in every side of the Altar (front, flanks, rear)

Unit strenght 15 + priests

Special rules:
Terror, Large Target, Faith of the Conclave, Blessings of Sigmar, Judgment of Sigmar, Mechanized monstruosity, Unbrekable.

Terror: the Altar of Judgment inspires Terror in the enemy (and sometimes in the friendly army too)

Large Target: the Altar of judgment is a masive construction of mechanized genius and fanatic fiath. It is large target.

Faith of the conclave: The priests can pray as normal, but their prayers will have a range of 12" and will be power 5 instead of 4. (they can pray for units different than their own that are 12" from the altar). In adition the Altar of jugdment will have a bound item that works exactly as a war altar (one spell from the lore of light) but with power of 7.

Blessings of Sigmar: Every friendly unit 12" from the altar will have hatred against the enemy, as the altar inspires them to execute the judgment of sigmar over the enemy. The altar of judgment also works as a Battle Standar Bearer. It has a +1 combat resolution and friendly units 12" from the altar must reroll failed break tests. Also, the Altar has a magic resistance of 2.

Judgment of sigmar: Every friendly unit that flees from panic, fear, terror, or break tests and its at least 12" from the altar when the test is failed will receive D6 wounds with no armor saves or ward saves or regeneration allowed, and will then rally automatically at the end of the fleeing movemnt. Units which flee voluntarly will receive 2d6 wounds instead.
In addition the War altar will execute its judgment in the shooting phase. Every enemy unit that is 12" from the altar will receive 1d6 strength 7 hits. Demon and undead units will receive 2d6 hits. Units in combat are also affected.
All the attacks made by the Altar and the crew of priests and acolytes count as magical and flamming attacks.

Mechanized monstruosity: The Altar of judgment works with a complicated mechanism of clockwork and is moved my the faith of flagelants inside the Altar who live and die inside the mechanism. The altar moves with the strengths of those inside it who operate the mechanism to power it (much like a hamster in its wheel). The Altar cannot March.
Also, the Acolites are in their special posts for combat, therefore, they can never be attacked in combat, and can only be killed by shooting if the enemy gets lucky.
Shooting against the altar will be randomized as if shooting a warmachine.
roll a dice for each hit, on a 1-4 it hits the altar, on a 5 or 6 roll again. On the second roll 1-4 will hit the priests, who are on top of the altar cursing the enemy, on a 5 or 6 it will hit the acolites.
Warmachines which use a template or cannons will always hit the altar.
The altar provides a 2+ AS to the crew of cleregy and a 4+ Ward save.
In addition, the altar attacks in a special way. Each acolite in the altar operates one special weapon. When one acolite dies, one weapon is lost and cannot be used (owners choice).
Tha altar has 2 holy flamers and 4 schyted wheels.


Holy Flamer:
Strength: 5.
Armor modifier: -3
The holy flamers can be shoot to the front in the shooting phase even if the target or the Altar is in CC. Roll the artillery dice and move the flame template that many inches from the front of the Altar. Avery model touched by the template receives an strength 5 hit. The holy flamer is flamming and magical attack. If a misfire is rolled the holy flammer cannot be used for that turn.


Schyted wheels
Strenght: 7.
Armor modifier: -4
The schyted wheels can only be used in CC. All 4 of them can be used toward the front and only one can be used against either flank (one can be used to the right, one to the left). They perform one d6+1 strenght 7 attakcs on the enemy that are flamming and magical attacks. Use the WS of the acolite for this attacks. When the Altar charges, the attacks become automatic hits and roll one extra d6 +1 strenght 7 hits, as the altar hits the enemy during the charge movement. (during a charge, all the attacks count as chariot impacts, therefore, they will go before ASF).

Unbrekable: such is the faith and fanatism of the cleregy riding the Altar of Judgment that they will never flee from combat.

Designers notes: the Altar works like a chariot but is not a chariot, therefore, it will not receive hits from dificult terrain and will not be destroyed by st 7 hits. It is not inmmune to poison and the riders are not inmmune to killing blow.

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